SpringFling – Menus and Updates

Here’s the menu I’ve come up with for SpringFling. I’m using simple planes and lerps to do all of the animation. The spring’s eye movement and sun movement is all programmatic. I initially tried animating nodes in Maya but the performance hit was a bit too much for the iPhone.

As you can see from the credits screen, my good friends Josh and Brad will be composing *custom* music for the entire game! This should really add to the professionalism and quality of the overall product.

In addition, you can see that player progress is being properly tracked, as seen by the locking status in the level select menu. This is accomplished through the PlayerPrefs functionality in Unity. They make it extremely simple to save data to the phone/computer by using the following code:


//Once a level has been completed, store the level
PlayerPrefs.SetInt("Level", 2);

//Retrieve the current level
PlayerPrefs.GetInt("Level");


Anywho, check out the video of the menu system in action. Any suggestions?


And of course the Quicktime version: Menu video

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