iPad game LineBloom created at DinoJAM

This past Saturday and Sunday I had the fortune of attending the second ever DinoJAM. This event was co-hosted by Emily Daniels and Darren Torpey at the DINO/Sprout space in Davis Square. Right after wrapping up at 3d Stimulus Day, made my way up to Somerville to make some games.

This is what I came up with (made in Unity):

It definitely translates well to the iPad touch screen. Just draw lines and they appear. It feels pretty fluid, but the low framerate video capture doesn’t convey that very well.

Thanks to Lawrence Lee for the epic music – Berkeley musicians make some good stuff quick! Props to the game jam musicians out there.

Congrats to the other attendees for making some seriously cool stuff. Great games/projects all around , and thanks for live-tweeting (@demiurgestudios @acosmos @jdemond @emdaniels @darrentorpey @davidludwig @boodooperson)

8 Comments

  1. man, I am always skeptical about these kinds of games, especially when it comes to ipad. this looks like it could be really rewarding and relaxing gameplay.

  2. I LOVE IT :D

  3. Nice work! Me wanty iPad!

  4. Thanks for your comments – gives me all the more reason to keep going on this.

  5. Wow! Looks great! I love looking at the amazing stuff people can create in just one weekend!

  6. Very cool. The mechanics look great, and so does the polish. I’d love to see this on the App Store some day!

  7. [...] [2010-04-29 02:11:01] DavidLudwig RT @gtjuggler: My iPad game created at #DinoJAM this weekend. http://gtproductions.net/blog/ipad-game-li [2010-04-29 02:10:57] MonkeyFizzle is a VIP on Original Gangstaz on my iPhone! Click the link to join my gang [...]

  8. [...] Read More about it at the GT Productions Blog [...]

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