24 hour iPhone game – The Extreme Ramen Challenge

Update:

Super Ramen BROTHers is on the App Store!

Get it at: http://bit.ly/superramen


As a fun new years gift to the community, my friend Yilmaz Kiymaz and I decided to create an iPhone game. We thought it would be fun to ask the community what *they* wanted to see in a game. We also thought it would be interesting to see if we could pull off a game from start to finish in 24 hours. So we, being the crazy people that we are, thought “Sure, why not?”. This is how it all began.

3:30pm [1/1/2010] – We posted the initial call for designs from the community. We set some ground rules for the ‘contest’, made ramen versions of ourselves (and my cat), and posted away.

[Posted by GTJuggler]
24 hour iPhone game - Extreme Ramen Challenge

We're making an iPhone game, starting at 6:30pm EST today.
The design will be based around one word: 'Absurdity'

You're the designer. Go.

Official Rules:

  1. Post directly in this thread using the example template seen in the following post.
  2. Game concept must follow the general theme of 'absurdity'. For examples of absurd game pitches see Offroad Velociraptor Safari or Enviro-Bear 2010.
  3. This means the idea should not be a direct photocopy of a preexisting game.
  4. Due to the 24 hour nature, game scope (or the complexity of the game) must be limited. Please do not pitch your awesome RPG / futuristic hybrid racing MMO today.
  5. We will be choosing an idea that has a proper mix of the following adjectives: Crazy, fun, silly, compact, horrible, ingenious, and weird.
  6. Anyone is eligible to post their ideas
  7. Game concept does not need to stick to a PG or G rating. Feel free to express yourself.
  8. Attach any concept art to the post (purely optional but will increase chances... (of being made fun of for using MS Paint))

Brought to you by Alex Schwartz (GTJuggler) and Yilmaz Kiymaz (VoxelBoy), developers of iPhone games SpringFling and Rocket Monkey.

This contest is fueled by Ramen, Bawls energy drinks, and the Unity engine.

Here's a picture of the developers:



3:30pm [1/1/2010] – After the initial post, we received some cool ideas, some completely insane. Here are a few:


[quote from Spidey146]
You are a plumber trying to fix pipes, which mysteriously keep breaking, to direct some dumps which people are taking in different apartements so that they land in the ummmmm compacter, along the way there are bugs, like giant dung beetles and cockroaches, and animals like skunks and cats which try to eat the scat, so you have to make sure not to send the crap at them.


[quote by Sailor Jensen]
Game name: Super Ramen BROTHers
Short game concept: Your ramen brethren are being sold at the supermarket, like slaves. Stop the ramen packages from getting past the cashier's conveyor belt by swiping away any and all ramen that comes by. The fate of your kind is at stake.

I love this idea and name! What about if instead you are the Ramen BROTHers and you have to keep from bing scanned by jumping over food and house items being rung up, and each item rung up gets you points. If you hit an item it gets knocked off and you get knocked back a little. If you get knocked back to far you get rung up and bagged. They are seperate so you click either one to make them jump. The only way to make up for being knocked back is by collecting soy sauce packets that randomly appear coming down the conveyer. Every now and then the cats head pops up and lets you know a paw will try and swipe you soon (which you have to jump as well) The soy sauce can only be consumed by one brother so you may have to avoid it with the first so the second can get it. This would be a run and jump side view game.


[quote by sunenun]
Game name: Go Go Ramen Bowl!

Short game concept: You are an ingenius chef for a new crazy Ramen restaurant. But the restaurant is in such a cramped, compact space you must find ingredients in the weird field next door! Grab fun food ingredients before the timer runs out! Put them in your ramen but make sure each ingredient has something in common with the one you just put in. Your patrons will love your silly recipes. Shoes? Tennis balls? Whales? Sure! But careful! The wrong sequence makes your meal taste horrible.

Design notes: Top view, touch based input. Two phase game. First phase you appear in a field with icons and obstacles viewable on the landscape. Swipe in any direction to run along picking up ingredients. In the second phase you have all collected ingredients available. There is a starter ingredient listed. Pick the ingredients so that the next ingredient matches color, number, or type of the previous ingredient. For example, a "Fish Ramen!" might start with Fish, add in a Blue Whale (both swim in the ocean), then a Blue Sweater, then a pair of Mittens, then a Kitten (rhymes).

6:30pm [1/1/2010] – We decided to go with Sailor Jensen’s game about Ramen Brothers (an extension of our example game idea), due to many factors. The idea fit the ‘absurd’ theme, scope was low enough that we believed we could pull it off in under 24 hours, and the art asset list that the game demanded was somewhat reasonable compared to the other ideas. Also it had no IP restrictions or other features which would prevent it from being App Store material. We chose the idea and posted a second major update.


[Posted by GTJuggler]
Thanks for the entries! We have chosen an idea (an amalgamation of Sailor Jensen's ideas and the conveyor belt part from the sample idea).

Here is our game design:
You and your brother (Super Ramen BROTHers) are running on the treadmill-like surface of the cashier's conveyor belt, trying to avoid getting scanned. Camera view is 3rd person. You have to either jump or avoid oncoming food items. If you are hit, you get knocked back a notch, closer to the scanner and your eventual doom. If you happen to gather a soy sauce packet, you get moved forward a notch. There are 3 lanes and the characters can move from lane to lane with a simple lateral swipe. Jumps are executed with a vertical swipe.

Suggestions, changes, additions, comments, and angry remarks are all welcome. Well, it's time to get coding!

9:05pm [1/1/2010] – When our first of many development updates was ready, we promptly posted. Note that this first development update mentions a special guest artist, Fluxist8070. This is Matt Board, local Boston indie, gamer, 3d art teacher, and all around great guy. I contacted him at 8pm, fully aware that asking him if he wanted to do a marathon art session was both absurd and showed a frightening lack of preparation. Amazingly, he accepted and was ecstatic about the idea. To quote Matt, after making the call to action via email, “Heck Yeah! Let me know what you need and you can consider it made!”. How about that! Here’s the first development update:


[Posted by GTJuggler]
Development Update 1
================
* Our special guest artist (Fluxist8070) is hard at work on a character model (ramen package)
* Yilmaz is building the code base. We have objects spawning randomly and moving on a conveyor belt (aka a grey box moving on a grey plane). Whee
* Alex is working on a main menu. Screenshot below:

As always, suggestions are more than welcome. They are required.... at gun point.

12:01am [1/2/2010] – January 2nd has reared its ugly head and we’re deep into development. A forum member has a 1-line suggestion:

[Quote by TouchChatterbox]
Mortal Kombat with Toasty.

We decide this is a great idea so we begin thinking about a way to include a MK-style “Toasty” effect in our game.

1:48am [1/2/2010] – Things are coming along and we post the second 2nd development update, this time with a video.


[Posted by GTJuggler]
Development Update 2
=================

  • We have a HUD design (see below)
  • Character design is complete (see below)
  • Animations partially done
  • Gameplay 40% complete code-wise

Gameplay WIP Video 1
http://gtproductions.net/projects/24houriPhone/prototype_v1.mov

1:57am [1/2/2010] – Responses from the community have so far been positive, but once we started the development updates, people were really getting excited. Posts like this one by Negamaki really kept us going through the night:

[quote by Negamaki]
Wow, you weren't clowning around! It's great to see the idea coming together so nicely already! YOU CAN DO IT!!!

2:33am [1/2/2010] – We decide to ignore some other community comments, such as this one:

[quote by TouchChatterbox]
What about some near-tentacle porn only to reveal the breasts belong to a Japanese businessman drunkeningly singing karaoke in the supermarket with ramen noodles on his head? That would be a good pre menu animation! :-p

4:20am [1/2/2010] – Matt Board comes back with a sweet ramen character model with animations (around 3am) and we implement the animations. Our third development update is as follows:


[Posted by GTJuggler]
Development Update 3
================

We have the character in and animating!

Video:
http://gtproductions.net/projects/24houriPhone/prototype_v2.mov

10:26am [1/2/2010] – Our next update occurs as the morning light shines in our bloodshot eyes. Beth Beinke returns from work (night shift) and makes two props for our conveyor belt. Thanks to Beth for her help with the art! Development update 4 covers the new working menu system, with a two-second shot of the game screen. Things are starting to get interesting and reality hits hard with only 8 hours to go.


[Posted by GTJuggler]
Development Update 4
================

We're getting quite sleepy. With 8 hours left, we feel about as tired as Link, the cat.

The energy drinks are starting to lose effect and morale is drowning in thoughts of warm blankets and naps. But we have a third video, now showing the final menu. Yes, we'll have online high score boards using AGON. Check it out.

Prototype video 3 - Menus
http://gtproductions.net/projects/24...ototype_v3.mov

Edit: Let me know if anyone else has problems with these quicktime files.

12:26pm [1/2/2010] – Suggestions on new game ideas and new game modes continue to stream in long after it is plausible for implementation. We don’t crush their souls by shooting them down. Instead we let them stream in and stick to our plan, drafted only 18 hours before. Development update 5 brings a screenshot of the near-final game scene and updates on music/other items.


[Posted by GTJuggler]
Development Update 5
===============

  • An old band member of Matt's has volunteered to do music. Six hours left!
  • Dual player movement is working sans touchscreen input
  • Splash screen + icon are being rendered/painted
  • We have 9 grocery store items for the conveyer belt. This will probably be the final amount for the 24 hour game, as the art asset creation is becoming too time consuming

Also, a quick screenshot showing the hud in place:

The aisle eleven symbol in the hud also doubles as a pause symbol.

4:06pm [1/2/2010] – Music by a friend of Matt’s is completed (once again, with no forewarning another friend of a friend happens to produce amazing stuff for us in no time flat. Awesome.)


[Posted by GTJuggler]
Development Update 6
==============

Music by Steve Trenkamp is complete. Amazing work by Steve. Can't thank him enough.

http://gtproductions.net/projects/24...hone/music.mp3

4:28pm [1/2/2010] – Two frikkin hours left. Matt comes back with more quality outsourced art. He has made the splash screen.


[Posted by GTJuggler]
Developer Update 7
===============

  • Splash screen
  • MK 'Toastie' cat added
  • First on-device test!
  • Touch input WIP

Splash screen looking hawt:

4:53pm [1/2/2010] – More awesome comments are posted, and our morale is boosted for the final hurrah.

[Posted by various]

All hail the new best TA ramen game in the App Store!
--
Man.. If only I could produce high quality apps in a day. :/
--
As long as it has "toasty", this will be the best game ever.
--
Now if apple will approve it with in 24 hours. heh
--
Wow, only about an hour left! Can't wait to see the results! Please make a YouTube video showing us the finished game!

6:30pm [1/2/2010] – We are there, 24 hours and 1 minute since the post declaring our chosen design. We post our results:

[Posted by GTJuggler]
We haven't added titles/credits or anything fancy to the video. It's just straight video capture of the game.

Also, here are 3 pictures of the game on the device:

And the video! Woot.

http://gtproductions.net/projects/24houriPhone/final_video_capture.mov
http://vimeo.com/8506224

We want to thank everyone involved and say that this was truly a fun experience (albeit tiring and sleepless :P). Maybe we can try it again some time.

-Alex and Yilmaz

I want to reiterate the credits page to point out the awesome help Yilmaz and I had.

Well, that’s the end of our story. Submission to the App Store is slated for Jan 4th (not officially part of the development process, so we can get away with putting that off for a little so we can rest). I ended up sleeping for 21 hour straight after this, but as for the question ‘Was it worth it?’

Hell yes.

19 Comments

  1. Nice WriteUP;

  2. good stuff guys. way to go!
    and you were blogged about on joystiq.com if you didn't already know (http://www.joystiq.com/2010/01/04/super-ramen-bros-an-iphone-game-made-in-24-hours/)

  3. Thanks to the Joystiq guys for the writeup. Also PocketGamer for their writeup.

    http://www.pocketgamer.co.uk/r/iPhone/Super+Ramen+BROTHers/news.asp?c=17598

    All in all, really great feedback from the community!

  4. More community love:

    SlideToPlay: http://www.slidetoplay.com/story/dev-makes-iphone-game-in-24-hours-super-ramen-brothers

    TheAppera: http://theappera.com/2010/01/05/super-ramen-brothers-a-game-thatd-make-you-forget-mario-and-luigi/

  5. Beef Jack : http://beefjack.com/blog/game-blog/news/super-ramen-bros-iphone-title-created-24-hours/ And no it's not as bad as it sounds :P

  6. Appgamer.net : http://appgamer.net/news/2010/jan/5/super-ramen-brothers-24-hour-iphone-game/

  7. Haha! This rules.

  8. Super humbled that SRB is featured on GameSetWatch!

    http://www.gamesetwatch.com/2010/01/ramelicious_super_ramen_bros.php#more

  9. Woo FingerGaming!

    http://fingergaming.com/2010/01/08/super-ramen-brothers-a-free-game-developed-in-24-hours/

  10. wooohooooo :D

    i've read the whole blog in one breath :D congrats to you guys for doing this….

  11. I will help you with graphics 2D&3D in your next game produciton session :D

    nice work!

  12. jaydee said… I will help you with graphics 2D&3D in your next game produciton session :D

    Jaydee. We might take you up on that offer :P

  13. More publicity, this time from Touchaholics:
    http://touchaholics.com/2010/01/09/super-ramen-brothers-created-in-24-hours/

  14. A blogpost about SRB:
    http://spillaglassofwater.blogspot.com/2010/01/super-ramen-brothers-made-in-24-hours.html

  15. More good words about SRB:

    http://www.mattfischer.com/ramen/?p=985

    http://www.gamasutra.com/view/news/26761/Best_of_FingerGaming_From_Abstrakt_to_NBA_Hotshot.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29

    http://www.touchgen.net/touchgen-unleashed-episode-48

  16. Named silly app of the week!

    http://iphone.30minuteslate.com/archives/1591

  17. Audio overview from appslappy:
    http://appslappy.com/2010/01/appslappy-30-iphone-whats-that/

  18. Because I love your articles so much, I disabled ad blocking software to support you and your work.

  19. I tried to download it, but it’s not available in the US store…? What country do I need an account in?